

In every pyramid, there is a VRayLight (Sphere type), which are the only light sources in the scene.
The setup of the VRay2SidedMtl includes a VRayMtl in the Front Material slot, and Check-Box Off.
That means V-Ray will use the same material for the Back one as well.
The VRayMtl (Front material) has a diffese Bitmap, and for the opacity - a procedural Output map.
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